Settings
Most players never need this page: Your guide covers the everyday choices. Lodestar’s full settings are for fine tuning the trail, such as how far ahead it reaches or how closely it hugs the ground.
Where to change them
Section titled “Where to change them”- In game: open Your guide, turn on More options, and press Advanced settings at the end of the list. This opens Lodestar’s settings screen, titled Lodestar Trail settings. That screen saves each change as you make it: Cancel on Your guide does not undo them. Look settings changed there show in the Your guide preview when you return.
- As a file:
config/lodestar-trail-client.tomlin your game folder. Lodestar creates it the first time the game starts. Edit it with the game closed, or Minecraft may write over your changes.
The labels below are the names shown on the settings screen, with the file’s name for each setting. Distances are in blocks.
Guides and look
Section titled “Guides and look”These are the same choices as Your guide. Changing them in either place changes both.
| Setting | File name | Default | What it does |
|---|---|---|---|
| Navigation mode | navigationMode |
Trail | Which guides show you the way: Trail, Arrow, Both (trail and arrow), Fairy light, Fairy + arrow, Trail + fairy, or Trail + fairy + arrow. These match the three tick cards. |
| Guideline style | style |
Prism | Prism, Aurora, Fireflies, Meteor or Glyphs |
| Vibrant | vibrant |
Off | Brighter cores and a larger glow for any style |
| Colour palette | palette |
Aurora | Aurora, Nebula, Glacier, Ember, Custom hex colours, or Cycling rainbow |
| Custom primary (#RRGGBB) | primaryColor |
#4AF3DA |
The main colour for Custom |
| Custom secondary (#RRGGBB) | secondaryColor |
#B784FF |
The accent colour for Custom. Use the same colour twice for a single colour. |
| Animate palette colours | animateColors |
Off | Moves the colours along the guide. Rainbow always moves. |
| Effect size | effectScale |
1.0 | Size of the trail and fairy light, 0.5 to 1.5 (Size in Your guide) |
| Effect intensity | intensity |
1.0 | How brightly the guides glow, 0.25 to 1.5 (Glow strength in Your guide) |
| HUD arrow size | hudScale |
1.0 | Size of the arrow and its distance label, 0.5 to 2.0 |
| HUD arrow top offset | hudTop |
12 | How far down from the top of the screen the arrow sits, 0 to 200. Raise it if another mod’s overlay is in the way. |
| Arrival flourish | arrivalEffect |
On | The sparkle when you arrive |
| Arrival chime | arrivalChime |
Off | A soft chime when you arrive |
| Trail interruption marker | obstacleCue |
On | A small split ring where the trail meets a gap or wall |
| Reduced motion | reducedMotion |
Off | Keeps the guides still and skips arrival flourishes |
Trail shape
Section titled “Trail shape”| Setting | File name | Default | What it does |
|---|---|---|---|
| Follow terrain | groundSnap |
On | The trail follows the ground. Off draws a straight line through the air, which helps with targets far above or below you. |
| Show particles | particles |
On | The sparkles along the trail and around the fairy light |
| Show ribbon | ribbon |
On | The continuous glowing line of the trail |
| Sample spacing | sampleSpacing |
2.0 | Distance between the points the trail is built from, 0.25 to 16. Smaller follows bumpy ground more closely but asks more of your game. |
| Height above ground | heightOffset |
0.18 | How high the trail floats above the ground, 0.05 to 4 |
| Maximum trail length | maxDistance |
128 | How far ahead the trail is drawn, 4 to 512. Destinations further away still work. |
| Render distance | renderDistance |
128 | How far away trail pieces are still drawn, 4 to 512 |
| Arrival radius | arrivalRadius |
3.0 | How close you must be for Lodestar to count you as arrived, 0.25 to 32 |
| Fade duration (ticks) | fadeTicks |
20 | How long the guide takes to fade in or out, 1 to 200 ticks (20 ticks is one second) |
| Maximum route samples | maxSamples |
256 | The most points used to build the trail, 2 to 1024 |
| Ground search depth | groundSearchDepth |
384 | How far down Lodestar looks for ground under each point, 1 to 384 |
| Maximum sparkles | maxParticles |
200 | The most sparkles drawn at once, 0 to 2000 |
| Sparkle size | particleSize |
0.065 | Size of each sparkle, 0.01 to 1 |
| Ribbon width | ribbonWidth |
0.12 | Width of the glowing line, 0.01 to 2 |
Menus and history
Section titled “Menus and history”| Setting | File name | Default | What it does |
|---|---|---|---|
| Remember my steps | recordHistory |
On | Records your walks for My outings. Off pauses recording and keeps what is already saved. |
| Show more options in menus | showMoreOptions |
Off | The More options switch on Lodestar’s screens |
| Recent colours | recentColors |
Empty | The colours you picked most recently, newest first, up to six |
| Skip introduction | introSeen |
Off | On once the welcome has been dismissed. Turn it off to see the welcome again. |
If a value in the file is outside its range or cannot be read, the game puts that setting back to its default when it starts.